Up date

2023.4.7 - supporting in English


At Studio Lights, we propose beautiful visuals and specification design for real-time graphics.

We use Unreal Engine and Unity to develop and research TV games, mobile games, CG images, and VR/AR/MR.

In the graphic tasks for game development, we contribute to the success of the project by creating graphics that attract users,

establishing a pipeline for artists that includes feasibility,

promoting practical work and mass production management up until trailer production and master-ups.


We conduct research on real-time CG and assist with pipeline creation and specification development for game graphics,

as well as look development taking into consideration processing loads, and visualizing towards the final look.

  • Lighting

  • We propose a lighting solution tailored to the game plan.
  • ・Verification of necessary functions for Directional/Spot/Point lights and construction of workflows
  • ・Verification of INDIRECT LIGHTING function and construction of workflows
  • ・Production of lighting for cutscenes, construction of workflows for color correction, and specification development
  • ・Specification creation for camera exposure due to indoor/outdoor changes and changes in sunlight
  • ・Design of light intensity, trajectory, and exposure for changes in sunlight during morning, afternoon, and night.
  • Expression of natural phenomena

  • We will create game content by specifying and implementing ENV/Effect/Destruction/Sound across various fields.
  • ・Sky representation - verification and practical work on real-time sky in Unreal and other engines.
  • ・Ocean representation - implementation using Unreal and other engines.
  • ・Vegetation - asset creation, wind response, and contact support.
  • ・Destruction/Physics - real-time rigid body simulation and pre-destruction (also involves workflow construction).
  • ・Weather systems that change daily from sunny/cloudy/rainy/sandstorms/snow/wind - specification design and implementation (including rain-wet shaders).
  • We are responsible for operations, management, debugging, and final quality assurance.
  • Game graphics

  • ・Creating visuals from cutscene lighting, post-processing, and Look Dev
  • ・Lighting design for cities, nightscapes, and levels, considering guiding the player
  • ・IBL shooting, HDR data conversion, panorama creation, and in-game implementation
  • ・Optimizing processing load for the product version (balancing shadow load and shader load)
  • Mass production support

  • ・Technical guidance for linear workflow, lighting design, and destructive simulation
  • ・Management of lighting/post-processing data and color design.
  • Asset management

  • ・Texture and shader creation for high-end products (from material shooting to Substance and UE4 Material Editor)
  • ・Background modeling for vegetation, buildings, etc.
  • ・Character creation and animation production
  • ・Image-based lighting (IBL) creation using Terragen, IBL shooting using a camera
  • ・Outsourcing management
  • Others

  • ・Proposal and consulting for significant cost reduction by utilizing GPU-based real-time CG movie production, replacing the traditional MAYA pre-rendered movies
  • ・Production of media trailers and promotional videos (from shooting to editing)
  • ・Outsourcing management (company investigation, operation management, checks, feedback, and document creation)
  • ・Verification and development of new features and expressions
  • ・Control of asset balance for drawing load and optimal layout design for lighting.


release square-enix
© 2023 SQUARE ENIX CO., LTD. All Rights Reserved. FINAL FANTASY, SQUARE ENIX and their respective logos are trademarks or registered trademarks of Square Enix Holdings Co., Ltd.
・Environment Lighting・Cut scene Lighting・Lighting system Verification


Release 2023/1/24
Genre ActionRPG
Platforms PlayStation5 / Steam / Epic Games Store / Microsoft Store
Environment Lightng
Cut scene Lighting
Lighting system building


Title Mononoke
Release 2024
Genre Action RPG
Platforms Steam / iPhone / Android
proprietary title


company Studio Lights Co., Ltd. / Play Lights Co., Ltd.

Shinjuku-7 Building, 1-36-2 Shinjuku, Shinjuku-ku, Tokyo 160-0022, Japan

CEO Nanase Seiji
since 2019.3
Staff 10
E-mail info@studio-lights.net
Business details Development of console games and mobile games / Production of 3DCG videos / Completion of 3D games' look using Unreal Engine and Unity / Lighting / Post Process / Shader development / Optimization of processing load / Verification and specification development, pipeline construction as technical artists / Graphic direction and technical advising by lighting artists
Main Customer Square Enix Co., Ltd.
  • CEO Nanase Seiji
  • history
  • ・Lead Technical Artist (Graphics)
  • ・Lighting Director
  • ・Technical Lighting Artist
  • ・Character Artist